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10) Sublime Text. Sublime is an IDE used for developing a project using C language. This tool enables you to jump to symbol, word, or line using a keyboard shortcut. It is one of the best IDE for C Programming that offers a command palette for changing the syntax. Sublime Text can now utilize your GPU on Linux, Mac and Windows when rendering the interface. This results in a fluid UI all the way up to 8K resolutions, all while using less power than before. Yup there's a way. Sublime Text is just a text editor like a more advanced form of Textedit on the mac. You can not compile code with it like you do in xcode. Sublime text 3 c build system mac. Regular (and basic) C Build System for ST 3 (mac), Sublime Text 3 has a default build system in the C package called C Single File that contains a variant named Run that will first compile your save it something like hallo.c then compile it with gcc. So open your terminal go in your directory fileand type gcc hallo.c -o hallo and run./hallo. I am learning C at college now, and teachers told me to use codeblocks as an IDE, but in my opinion codeblocks is a bit ugly and that's why I've chosen Sublime Text 2, the BEST IDE/Text Editor out there. At the moment I write my code via sublime, save it and then compile it via mac os terminal (gcc) and than run it on the terminal as well.
Tools for competitive programming for Sublime Text 3
Installs
- Total11K
- Win7K
- Mac1K
- Linux3K
Oct 2 | Oct 1 | Sep 30 | Sep 29 | Sep 28 | Sep 27 | Sep 26 | Sep 25 | Sep 24 | Sep 23 | Sep 22 | Sep 21 | Sep 20 | Sep 19 | Sep 18 | Sep 17 | Sep 16 | Sep 15 | Sep 14 | Sep 13 | Sep 12 | Sep 11 | Sep 10 | Sep 9 | Sep 8 | Sep 7 | Sep 6 | Sep 5 | Sep 4 | Sep 3 | Sep 2 | Sep 1 | Aug 31 | Aug 30 | Aug 29 | Aug 28 | Aug 27 | Aug 26 | Aug 25 | Aug 24 | Aug 23 | Aug 22 | Aug 21 | Aug 20 | Aug 19 | Aug 18 | |
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Windows | 1 | 10 | 11 | 12 | 20 | 30 | 14 | 9 | 7 | 10 | 8 | 19 | 11 | 12 | 5 | 13 | 17 | 10 | 15 | 13 | 14 | 22 | 13 | 9 | 16 | 4 | 9 | 9 | 14 | 18 | 19 | 8 | 15 | 21 | 17 | 19 | 20 | 10 | 16 | 9 | 16 | 10 | 13 | 13 | 17 | 11 |
Mac | 0 | 0 | 0 | 0 | 5 | 5 | 2 | 1 | 0 | 2 | 0 | 0 | 3 | 1 | 4 | 7 | 0 | 2 | 3 | 0 | 3 | 3 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 | 2 | 6 | 2 | 0 | 3 | 1 | 9 | 12 | 1 | 5 | 3 | 1 |
Linux | 1 | 3 | 2 | 5 | 5 | 9 | 4 | 5 | 4 | 3 | 6 | 6 | 2 | 2 | 4 | 8 | 6 | 5 | 7 | 6 | 3 | 3 | 3 | 0 | 2 | 3 | 2 | 2 | 3 | 3 | 8 | 3 | 3 | 7 | 8 | 5 | 5 | 5 | 2 | 4 | 1 | 4 | 7 | 3 | 8 | 5 |
Readme
- Source
- raw.githubusercontent.com
Installation
- Install via Package Control
- Install manually:
download plugin into packages (Preferences — Browse packages...
)Warning! rename plugin folder to FastOlympicCoding
TestManager
TestManager Keybindings
- ctrl+b (OSX)ctrl+alt+b (Linux + Win) compile and run
- ctrl+enter new test
- ctrl+c (OSX)ctrl+x (Linux + Win) kill process
- ctrl+shift+b (OSX) run with debugger
- ctrl+d delete test
- ctrl+super+up/ctrl+super+down (OSX)ctrl+shift+up/ctrl+shift+down (Linux + Win) swap tests
- cmd+k, cmd+p (OSX)ctrl+k, ctrl+p (Linux + Win) close/open right panel
Settings
- To edit settings
- press cmd+shift+p (OSX)ctrl+shift+p (Linux + Win) and type
FastOlympicCoding: Open Settings
- or
Preferences — Package Settings — FastOlympicCoding
- press cmd+shift+p (OSX)ctrl+shift+p (Linux + Win) and type
StressTesting
- To stress test a solution, you need to implement the three following files:
<name>.cpp
- program that works incorrect<name>__Good.cpp
- program that works correct<name>__Generator.cpp
- program that generates tests, you can read a seed for a random generator in the input
- Type
FastOlympicCoding: Make Stress
in the command palette to run andFastOlympicCoding: Stop Stress
to stop stress testing
ClassCompletion
- Type aliases to substitute them with data types
- Customize aliases in the settings file
CppLint
- Error highlighting works in real-time
- Specify custom compile command in the settings file
Debugger
- debugger only for OSX
- ctrl+shift+b to run with debugger
- point the cursor on a variable to see its value
- to select a stack frame (type
FastOlympicCoding: Select Frame
in the command palette) - the only one dependency is xcode (you can install it with
xcode-select --install
)
C Compiler For Mac
The below was written for clangd, but much applies to cquery and ccls as well.
CCLS#
Build and install from source or download for your distribution.See the ccls wiki for more details.
Clangd#
To use clangd on Debian/Ubuntu, add the apt repositories described here.After that, install with e.g. apt install clang-tools-9
. The clangd executablewill have a version number suffix. For instance, clangd-9. You will thus have toadjust your 'clients'
dictionary in your user preferences.
To use clangd on Mac, use Homebrew: brew install llvm
. The clangd executablewill be present in /usr/local/Cellar/llvm/version/binYou probably need to install the Xcode developer command-line tools. Run the following in a terminal:
wchar_t.h
:To use clangd on Windows, install LLVM with the LLVM installer,and then add C:Program FilesLLVMbin to your %PATH%.
Compilation database#
For any project of non-trivial size, you probably have a build system in placeto compile your source files. The compilation command passed to your compilermight include things like:
- Include directories,
- Define directives,
- Compiler-specific flags.
compile_commands.json#
Like any language server, clangd works on a per-file (or per-buffer) basis. Butunlike most other language servers, it must also be aware of the exact compileflags that you pass to your compiler. For this reason, people have come up withthe idea of a compilation database.At this time, this is just a simple JSON file that describes for eachtranslation unit (i.e. a .cpp
, .c
, .m
or .mm
file) the exactcompilation flags that you pass to your compiler.
It's pretty much standardized that this file should be calledcompile_commands.json
. clangd searches for this file up in parentdirectories from the currently active document. If you don't have such a filepresent, most likely clangd will spit out nonsense errors and diagnostics aboutyour code.
As it turns out, CMake can generate this file for you if you pass it thecache variable -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
when invoking CMake. It willbe present in your build directory, and you can copy that file to the root ofyour project. Make sure to ignore this file in your version control system.
If you are using a make-based build system, you could use compiledbto generate a compile_commands.json
.
Since header files are (usually) not passed to a compiler, they don't havecompile commands. So even with a compilation database in place, clangd willstill spit out nonsense in header files. You can try to remedy this byenhancing your compilation database with your header files using this project called compdb.
To generate headers with compdb, read this closed issue.
You can also read about attempts to address this on the CMake issue tracker, along with the problemof treating header files as translation units.
compile_flags.txt#
C++ Compiler For Sublime Text
Install Sublime Text 3
Another way to let your language server know what the include dirs are is by hand-writing a compile_flags.txt file inyour source root. Each line is one flag. This can be useful for projects that e.g. only have a Visual Studio solutionfile. For more information, see these instructions. Creating this file by hand is a reasonable place to start if your project is quitesimple.